Skills
This section includes examples of skills. This is not an exhaustive list, and should only be used as a guide.
When Rolling for these skills, the Narrator should determine the skill level necessary to accomplish the skill.
For example, a player may wish to kick down a locked door. The Narrator could decide that the door is not particularly difficult and assign it a Difficulty Rating of 4, or decide that it a particularly strong door and assign it a Difficulty Rating of 9.
In either case, the player will will roll 2d6 and add their Brawn points, and attempt to roll above the difficulty level of the skill attempt. To increase their success, they may spend Lucky points.
Gameplay Note:
A difficulty rating of 7 provides a 50/50 chance that an average person could accomplish the task. Some tasks are so difficult that they have a difficulty rating higher than 12, meaning the task is considered essentially impossible by a typical person. However, a person with higher stat points may have a chance at success.
Brawn (Physical Strength and Power)
- Kicking Down a Door – Using brute force to break through barriers.
- Lifting Heavy Objects – Moving boulders, fallen beams, or other weighty items.
- Grappling – Physically restraining an enemy outside of combat. Both characters roll 2d10 and add their Brawn bonuses plus Reflex bonuses. The character with the higher roll determines the outcome.
- Breaking Chains or Restraints – Snapping bonds through raw strength.
Reflex (Speed, Agility, and Coordination)
- Acrobatic Maneuvers – Flipping, tumbling, or balancing on precarious surfaces.
- Sprinting Through Obstacles – Navigating a cluttered or collapsing area at high speed.
- Navigating Tight Spaces – Squeezing through narrow passages or avoiding obstacles in confined areas.
- Quick Reflexive Reactions – Reacting instantly to environmental changes, such as catching yourself from falling or grabbing a lever to stop a trap.
Discipline (Focus, Problem-Solving, and Learning)
- Deciphering Ancient Texts – Reading and interpreting old languages or runes.
- Navigating by Stars – Using logic and focus to travel under challenging conditions.
- Enduring Pain or Distraction – Resisting Balance Shock, fatigue, or mental disruption.
- Resisting Magical Influence – Maintaining mental clarity to withstand enchantments or illusions.
- Analyzing Patterns – Identifying recurring symbols, enemy attack patterns, or structural weaknesses through careful observation.
Wit (Charisma, Insight, and Creativity)
- Persuading a Guard – Convincing someone to let you pass or join your cause.
- Reading Body Language – Detecting lies or understanding someone’s hidden emotions.
- Performing an Inspiring Speech – Rousing allies to action or bolstering morale.
- Street Smarts – Picking up on unspoken rules, slang, or customs in unfamiliar places.
- Improvising Tools or Weapons – Using wit to solve problems creatively in the moment.
Balance: The World of Isora © 2025 NEWPROTEST Publishing