Wit-Based Classes
All Wit-based Classes have Wit as their Primary Class, followed by a Secondary Class that shapes their strengths and weakness.
At every new level attained, the player:
- Rolls 1d6 and distributes the value between Brawn + Discipline Core Stats, and then increases their associated Attributes as desired from the distributed points.
- Rolls 1d6 and distributes the value between Reflex + Wit Core Stats, and then increases their associated Attributes as desired from the distributed points.
All Wit-based Classes gain the following:
- Level 1:
- Level 3:
- Level 5:
BATTLE TACTICIAN
(Wit + Brawn)
Battle Tacticians are master strategists, leveraging physical prowess and sharp intellect to dominate the battlefield through planning and execution.
Abilities
- Calculated Strike: Battle Tacticians can achieve Focus in 1 turn instead of 2
Combat
- Rallying Cry: (Action) Allies within 10 feet gain +2 to Attack and +1 to Defense for 1d6 turns
- Exploit Weakness: +2 to Attack against enemies already injured during this combat
Levels
- Level 3:
- Level 5:
SHADOW FIGHTER
(Wit + Reflex)
Shadow Fighters blend cunning with agility, thriving on deception and lightning-quick movements to confuse and overwhelm their opponents.
Abilities
- TBD
Combat
- Feint: +2 to Attack against an enemy who has attacked earlier in the round and misses
- Shadowstep: +3 to Defense before this character’s initiative turn. After their initiative turn, defense returns to normal
- Unseen Strike: +2 to Attack against an opponent who has attacked an ally this round
Levels
- Level 1:
- Level 3:
- Level 5:
BARD
(Wit + Discipline)
Bards weave intellect and self-control into captivating performances that inspire allies, confuse enemies, and manipulate the battlefield.
Abilities
- Song of Rest: All allies regain 1 Health Point. This can be done once per day. This cannot be done during combat.
- Song of Balance: All allies are relieved of 1 instance of Balance shock. This can be done once per day. This cannot be done during combat.
Combat
- Inspire Courage: Allies within hearing range gain +1 to Attack for 1d6 turns. Player must recite an inspiring limerick. This benefit can only be repeated after the 1d6 turns have ended.
- Cutting Words: Enemies within hearing range get -2 to Attack for 1d6 turns when the character delivers a witty insult. Player must recite an insulting Haiku. This penalty can only be repeated after the 1d6 turns have ended.
Levels
- Level 1:
- Level 3:
- Song of Rest and Song of balance can be done twice per day, and can be done during combat.
- Level 5:
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